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Crumbling Tower
Simon Belmont's home stage and a personal favorite of mine. The stage is full of platforms as it stretches two full screen lengths. You can't score any ko's knocking your opponents to the side with those two walls in your way. Up and down only.
Barrier
The Barrier is a power up from Metal Storm. In NESAS it will negate recoil so you won't be flung by any attacks. You'll still take damage so don't think you're invincible. A real life saver if you're at a high percentage.
Streets of Desolation
This was actually one of the first stages made for the game. This stage is the essence of Gotham City and Batman's home stage. The Ledges above will catch most items, but a good jumper can get up there to achieve them. The stage is flat, dark and has a kickass tune.
Solid Snake

Snake hails from the game Metal Gear. Snake's mission was to infultrate Outer Haven and defeat Metal Gear. He comes to NESAS as a slow character with explosive attacks.
Snake's attacks pack quite a punch. His grenades and mines both have the same power levels while his punch is significently weaker but still formidable. Grenades are thrown in parabolas while Mines are left to wait until someone touches them. Only one mine can be on the field at once.
-atk - Punch^atk - Grenade
Vatk - Mine
Strider Hiryu

Hiryu makes his way from the game 'Strider' for the NES. He's a rather large character, but in these sorts of games, you have to give a little leeway.
Hiryu is a rather slow character, but has amazing jumping ability. Topped off with his powerful Pierce attack, he'll be a worthy epponent. Slice is a quick swing with his primary weapon, while Pierce launches Hiryu into the air as well as anyone above him. Unlike Links's similer move, you regain control after reaching peak height but you have no horizontal speed during the attack. Fire is one of Hiryu's tricks. he'll shoot a fireball. Its a weak low-range projectile, but is quite spammable.
It may also be worthy to note that Hiryu can also wall kick. Unlike Batman and Ryu's however, there is no pause. The jump is instantanious. This mimics his Triangle Jump which had no pause.
-atk - Slice^atk - Pierce
Vatk - Fire
TopScores
TopScores is a special section of DP that will record high scores achieved by players. You will need to be registered on DP Net to be able to take advantage of this feature. In NESAS, the best times for each character's Obstical Course will be downloaded. If you manage to break a record, you will be able to have your score recorded by inputing your username and password. Then your acheivements will be on record for the world to see.
It should be noted that you will need to be connected to the internet to use this feature.
Simon: Alternate Costumes
Simon only has a single alternate costume, being his his threads from Castlevania 2. The sprites are almost like a pallete swap of the origionals. Note the word 'almost' though.
The Desert
The Desert areas in Zelda 2 were host to an array of enemies. In this stage you'll have to dodge fireballs coming from the left and right.
E-Tank
The E-Tank, an item from the Megaman series, could be held onto and used to completly restore health at any time. In NESAS, it will recover you fully when touched.
Contra Hero: Alternate Costumes
In Contra, there were two heroes. Bill Rizer and Lance Bean. Since Bill is the main skin, it's only logical to include Lance as the alternate skin. Contra fans rejoice!
Contra Hero

Contra Hero? Well the hero from Contra of course. The blue pants'd one was known as Bill Rizer. This musclebound Gun-toter uses all ranged attacks. He's a heavy character with devent running and jumping stats.
Our hero's standerd gun is weak, but when used, it adds up quickly. The Machine Gun does no damage, but it fires rapidly and is good for pushing your opponent away. He'll fire the power Bomb diagonally upwards to hit enemies up above. The Power Bomb will explode on contact with the ground.
-atk - Standerd Gun^atk - Power Bomb
Vatk - Machine Gun
Luigi: Alternate Costumes
Luigi, much like Mario, has two alternate costumes. Both come from Super Mario Bros. two sequels. Luigi's first alt, his SMB2 skin, has a special feature though. Unlike most costumes, this one has a diffrent animation for his jumps. Instead of being static, the sprite animates, just like in Super Mario Bros. 2.
NPCs
NPCs are characters who appear in NESAS who are neither playable nor assist trophies. Most come in the form of stage hazards. This section will not include characters who double as Assist Trophies.
Trouter
Trouters make their appearance in the Subcon stage. They jump out of the water, causing 1% damage for every frame they hit you. Trouters are very dangerous if you catch them going down. They can trap you and cause upwards 30%, sending you flying.
Chicky
This guy shows up in Vegetable Valley along with Bronto Burt. It flies randomly by. You can't harm it, it's only there for cosmetic purposes.
Bronto Burt
This guy shows up in Vegetable Valley along with Chicky. It flies randomly by. You can't harm it, it's only there for cosmetic purposes.
Grabber
Grabbers are basic enemies from Kung Fu. In NESAS, they appear on the Temple stage. Grabbers will strike and then run away. These cowards can be attacked and defeated, unlike most hazards. A single hit will do them in.








